Written, Created, and Programmed By:
Michael J. Hardy and Thom Wetzel Jr.
  Screen Shot of first beta release


  • October 31st, 2004 - I Downloaded DisAsteroids, I decided to recreate the game using better technology and writing it for different programming compilers...
  • October 31st, 2005 - Well I begin development on Asteroids 3D Using Thom Wetzel's Sources...
  • November 23rd, 2005 - I ReWrote all sources making them compatable with Amityville C++, Dev-C++, Visual C++ 6.0, and Visual C++.NET 2003.
  • November 25th, 2005 - Recreated this Web Site - Uploaded the new version of Asteroids 3D...


Inorder to Play Asteroids 3D, You need to make sure your computer meets the following System Specs...

  • Intel Pentium Processor running 466 Mhz or faster,

  • A 3D OpenGL Accelerated Graphics Card with the latest OpenGL Drivers Installed such as GeForce or Voodoo,

  • DirectX 9.0 or later (Can be freely downloaded from http://www.microsoft.com/directx) (The SDK is only needed if you obtain the source code :),

  • Windows 95/98/NT/Me/Xp/2000/ or later,

  • Sound Card with Speakers,

  • KeyBoard + Mouse (Required),

  • At least 640x480 Screen Resolution (1024x768 is set by default),

  • at least 16 Bit Color Display (32 BIt is Set By Default),

  • Finally a Good Skill For The Game of Asteroids (Optional, You'll get good at it! :)


  • Intel Pentium II running 966 Mhz or faster,

  • A OpenGL 3D Graphics Card like GeForce2 MX/400,

  • DirectX 9.0c (DirectX 9.0 SDK For Compiling...),

  • Windows Xp or later,

  • Sound Blaster Sound Card with Creative Speakers,

  • KeyBoard, Mouse, and a JoyStick,

  • 1024x768 Screen Resolution,

  • 32 BIT Color Display,

  • and An Excellent Skill for the Game!

Asteroids 3D - Out of the Box!

Internet Spirit's Web Site!

ęCopyright 2005-2007 By « Spirit Studios - Contact Miochael J. Hardy By Clicking Here!