The Mike Hardy Saga, Part II: The Legacy

(note: read Part I if you haven’t already)

In beginning my romp through the magical land of software “created” by Michael J. Hardy, I will start with the first “product” by him I witnessed: Michael J. Hardy’s Doom Legacy. This was pointed out to me (and the Doomworld community at large) in this Doomworld forums thread. There is also a more dedicated thread about him at the NewDoom forums, which got its start by pointing out the same site in question.

Mike Hardy's Doom Legacy LogoSo great, Mr. Hardy created his own 3D first person shooter video game. Or did he? Reports (I never downloaded it) say that the “game” uses a modified version of the jDoom source port, with Mr. Hardy’s name plastered almost everywhere possible. Doomsday (the engine jDoom is based on) is released under the GNU General Public License. However, the game data Mr. Hardy packaged with his version of the engine is not, and, by its nature, cannot be under the GPL.

“Mike Hardy’s Doom Legacy” uses game data from the Doom 64 TC. While the legality of the actual TC is somewhat questionable in and of itself, many people worked hard in porting Doom 64 for the Nintendo 64 to the PC. It is unlikely that Midway, who has distanced themselves from the title, would be concerned if it is released in a free form on the PC, as the amount of sales today of the real game for the Nintendo 64 are likely zero. However, the fact still remains that Mr. Hardy was using data that he did not have permission to use. In addition, he used id Software resources from the original Doom games as well, pushing his “creation” further into the realm of copyright infringement. To make things worse, Mr. Hardy charged $20 per copy of this “game.”

My next expedition into this matter will deal with more his exploits of the Doom series.

» Continue to Part III

2 Responses to “The Mike Hardy Saga, Part II: The Legacy”

  1. Eres programador independiente? Licencia tu trabajo :: Masio IT&#174 &#9786 Says:

    […] Cuando el autor original se enteró, se armó toda una telenovela. Entre otras cosas, decidió que cerraría (al menos en parte) el código para evitar futuros robos. El programador que copio el código es ya un viejo veterano en robo de código. Inclusive intento hacer pasar Doom como suyo. En su pagina (, no añado link para no ayudarle :)) tiene otras joyitas de trabajos que intento hacer pasar por suyos. […]

  2. ppl Says:

    I wouldn’t be surprised if it was this very Michael J Hardy that distributed a open source game called Super Angelo (a Mario game clone) as a shareware game. The original game has only 4 levels, but the seller promised more in exchange for (I think/guess) $20.

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